new base/chains()

Description

Chains define the primary composition elements (functions) that determine the order of execution.

Details

Members


close

Description

The close method asks an object to shut itself down in a way that will allow it to be reopened, unlike the
end method which will call the destroy method which should make the object unusable, but also
devoid of all resources whereas close may still keep some resources open.

Heading 1 Heading 2 Heading 3
Bar Food This is a table

This uses the before chain which means the last one defined in the first one destroyed


end

Description

The end method will call the destroy method which should make the object unusable and
devoid of all resources, unlike the
close method asks an object to shut itself down in a way that will allow it to be reopened.

This uses the before chain which means the last one defined in the first one destroyed

Examples

Add this to your application.properties.


foo=bar
Details

<private> destroy

Description

Destroy is called by the end method and it is here that you should clean up after yourself. The difference between
destroy and end is the end is the verb that you raise on an object to ask it to go away
and destroy is where you actually do the work to clean up. Think of this as the counterpart of constructor yet
not called automatically.

This uses the before chain which means the last one defined is the first one destroyed

Details

open

Description

If you are using the open/close paradigm for an object that can kind of go dormant on base/chains#close and can be "reopened"
again later, here is where the "open" code will go.

This used the after chain which means that the first one defined is the first one destroyed.