Description

Add the ability to fire signals on your objects. Signals are events, but hard coded into the object
and don't rely on strings like other events and eventables

Requires
Details

Classes


new Signal( host, name )

Type Definitions


SignalOptions

Properties
Name Type Attributes Description
memorize boolean <optional>

If Signal should keep record of previously dispatched parameters and automatically execute listener. Defaults to false

params array <optional>

Default parameters passed to listener during Signal.raise/Signal.fire/Signal.trigger and SignalBinding.execute. (curried parameters). Defaults to null

context object <optional>

When provided the signal will be raised in the context of this object. Defaults to this - the signal host

Examples
signals:{
     opened: null,
     twisted: { memorize:true },
     applied: { memorize: false, params:[one, two] }
 }

 // Setting the context initially can be a hassle, so this also supports a function that returns a hash

 signals: function(){
     return {
     opened: null,
     twisted: { memorize:true },
     applied: { memorize: false, params:[one, two] },
     reversed: {context: someOtherRuntimeObject}
     };
 }
Details